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Factorio artillery wagon
Factorio artillery wagon












factorio artillery wagon

Well one need a BP and it wasn't possible before it's pretty recent, the other one is like placing a wall, or a belt. Although,the speed of crafting any wagon/cart is pretty much under 5 seconds, so the developers might want to keep it that way. No one will ever want to use this blueprint instead of just plopping down a turret for static artillery though, but your argument about how long it takes placing one over the other doesn't really make sense. Honestly though, placing both is kinda easy, since you can technically blueprint the wagon with the rails under it and so on. Automatic mode cannot target mobile units (biters and spitters) shells do, however, damage mobile units in the vicinity of impact normally. In automatic mode, when the train is stopped, the artillery wagon will automatically scan for enemy structures (spawners and worms) and shoot at them. What do you guys think? I don't have a lot of experience with this game, but this was just a random thing I found when checking the requirements for the Artillery Turret/Wagon and the numbers just feel odd.įor wagons you can craft XXXX wagon and place them, the longer part is placing them, and also placing the rails under it Artillery wagons, like Artillery turrets, have a massive range, outranging non-Artillery fixed fortifications by a factor of 10 or more. Maybe even add some more steel/pipes/gears on top. Despite that, it is such an easy tweak to make, so why not remove all extra resources besides maybe the engine units and just add an Artillery Turret to the recipe.

#Factorio artillery wagon series#

I think changing this would be more related to consistency than strictly game balance, since it probably isn't going to influence the game in any way whatsoever. My favorite game of all time has been officially released Lets play some Factorio This series is geared towards newer players, and I am playing with def. Besides that, the difference in crafting time between the two has seemingly no logic, the turret taking ten times longer to craft (now this might be intended, since other wagons also have a decently small crafting time).

factorio artillery wagon

Similar problem arises when you want to temporary park your artillery train at outpost but don't want it to shoot yet. And if you stop, those wagons would shoot and attract all neighbours. However, I think an Artillery Wagon should cost a turret, because it would be more logical, given that one is the mobile (basically upgraded) version of the other. Imagine that you manually drive your train into the wilderness. c local surface =  for y=-1,1 do for x=-1,1 do surface.Now, of course, after calculating the total raw, the wagon is more expensive, as it should be. Napalm Artillery Adds a new Napalm Artillery Shells for use in the 'Atomic Artillery' mod. Below you will find a plethora of cheat codes and console commands for Factorio. Atomic Artillery by SirDoomBox Adds both artillery turrets & artillery wagons along with its ammo. The answer is obvious - to give you a reason to use the artillery wagon (Im not gonna use cargo wagons when an artillery wagon hold 2.5x as many shells, and Im not gonna build artillery turrets if I already have artillery wagons covering all outposts). Using cheat codes you can summon hundreds of resources, weapons, armor, and more.














Factorio artillery wagon